.: Clocktick :. ~~~~~~~~~~~~~~~~~~~~~~~~ THE ETERNAL FANTASY USER HELP ~~~~~~~~~~~~~~~~~~~~~~~~~ ***** The basis of real-time combat ***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A clocktick refers to the interval at which the game progresses. Each clocktick, active time events are updated and combat progresses. A clocktick in The Eternal Fantasy is 2 seconds, or 30 per minute.
In combat, the player's speed stat is added to their total charge. If the total charge exceeds the charge time of the spell or ability in use, that spell or ability resolves. If the player isn't charging any action, a melee attack is executed every 100 charge.
Poison and regen tick every 3 clockticks, or 6 seconds. Other effects that specify time intervals in seconds occur in terms of clockticks. For example, a listed duration of 30 seconds is actually 15 clockticks.
Certain abilities charge in clocktick intervals. These function independently of the player's speed stat, and always resolve in the specified number of clockticks.
See Also: help charge - The command to display the user's charge help prompt - The player's charge can be set as part of the prompt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |