The Eternal Fantasy: Help [classtraits]


                            .: Help Class Traits :.
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For a list of all the classes available, check 'help classlist'.
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Class traits are always active. They give minor bonuses as long as that class
is your primary. They are also inherited into higher tiers, so if a class would
have Attack Bonus and is inherited by a class that has Defense Bonus, the net
effect would be that you have Attack Bonus and Defense Bonus at the same time.
Higher-tier classes also receive more potent effects than lower-tier classes.

Accuracy Bonus - Grants an inherent bonus to accuracy
Ambidexterity - Allows you to wield two weapons at once
Attack Bonus - Adds a flat number to your attack score
Blade Grasp - Occasionally "catches" an attack
Conserve SP - Lowers SP used to cast a spell
Defense Bonus - Adds a flat number to your equipment absorb
Double Attack - Occasionally makes you attack twice
Evasion Bonus - Adds a flat number to your equipment evade
Fast Cast - Lessens the time required to cast a spell
Flee Bonus - Increases chances of fleeing from a mob
Learning - Allows you to learn blue magic
Magic Attack Bonus - Increases spell damage by a certain percent
Magic Defense Bonus - Lowers magic damage taken by a certain percent
Magic Evasion Bonus - Adds a flat number to your equipment m.evade
Martial Arts - Gives you a base power for your fists
Max HP Boost - Increases your max HP (not past 9999)
Max SP Boost - Increases your max SP (not past 999)

Some of these effects are replicatable by equipment. All this means is that
the class' traits give you a free, undispellable bonus.

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