The Eternal Fantasy: Help [guilds]


                                   * Guilds *
~~~~~~~~~~~~~~~~~~~~~~~~ THE ETERNAL FANTASY USER HELP ~~~~~~~~~~~~~~~~~~~~~~~~~
***** To find out more about each class within these guilds, *****
***** help classlist help classes and help <classname> *****
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Guild of Warriors

The trainers of this guild will train you how to use the most weapons of
all the guilds. Fighters become the most armored warriors of all the
classes, being able to equip suits, shields, and helmets. Warriors also gain
many combat skills which make them extremely powerful in battle. Knights
learn Sword Techniques which cause massive damage, and Dragoons are able
to jump high into the sky and then land on their enemy with tremendouse force.

~*~
The Guild of Thieves

Also known as the guild of thieves, the trainers of this guild will teach you
how to wield dirks, and move with stealth, fading into the darkness. Hardly
known to do anything without something to gain in return, most thieves are
regarded as scum, with the exception of a few Robin Hood-esque figures.
Some thieves go on to become assassins, while others become treasure hunters,
with many other courses in life inbetween.


~*~
Guild of Martial Arts

Those who chose to learn martial arts wish to use their own bodies as
weapons, rather than relying on wood and metal. They refine their bodies
and learn to focus their chi into a deadly force. Moving quickly, Black
Belts can strike at least twice in the time most warriors strike once.
They can also let lose powerful manifestations of their chi once they
become trained sufficiently.

~*~
School of Call Magic

Callers learn to call on beasts with unimaginable powers. To do this, they
must communicate with them and learn how to call them. Once they learn the
way in which they must call the beast, the beast will forever come to their
aid in battle. Some beasts must be defeated in battle before they will reveal
the way they can be called, or grant the request of a caller's call. Most
called beasts have extremely powerful attacking or healing abilities, but
they require a large amount of mana to be summoned from their homes to the
location of the caller, only to remain long enough to perform their task.

NOTE: There are 3 types of call magic
A: learned by level
B: learned by random item
C: learned by permission

~*~
School of Red Magic

Students who learn from this school learn the effects of magic in everyday
work. Red can be applied from healing minor wounds, to battle situations.
Mages who learn Red magic learn how magic can effect themselves and others,
and therefore can use magic in battle situations which will alter a foe's
state of being, by perhaps muddling them, or in extreme cases, even changing
the form of their body! Red Knights and Red Lords use Runic abilities to
absorb magic and then channel that energy into Physical attacks with magical
side-effects. Sorcerers and Sages learn to use limited white and black magic.

~*~
School of Black Magic

Mages in the school of black magic learn the most potentially dangerous
use of magic around. Harnessing one's mana, a mage trained in destructive
magic can call forth invokations capable of causing enormous damage to an
enemy. This can involve use of elemental forces, such as fire, ice, and
lightning, or other forces in nature. As a mage progresses with the school,
they can learn more destructive versions of many spells.

~*~
School of White Magic
White magic involves forces of magic used to help oneself or others. By
focusing mana from the pure soul within, a mage learned in the ways of
pure magic can heal themselves and others from wounds, cure diseases,
and once highly trained, can even bring back the dead to the world of
the living. In addition to powerful abilities to heal, mages in the
highest levels of the school have been known to be able to cast pure
magic so intense that it is able to greatly damage enemies.

~*~
School of Bestial Lore
Being trained by scholars from around the world, students of lore learn
many secrets of ancient times, as well as about the monsters of the land.
This knowledge encompasses ancient weapons, items, stories of past
adventures and songs about them. The students of this school continue
their training as they venture into the world. Some learn the spells from
the monsters they encounter, while others learn their behaviors and attacks.

~*~
Guild of Engineers
Members of this guild learn how to use tools and tinker with technology.
They also get to build inventions, vehicles, and weapons. Some specialize
in using it, such as pilots, and others in building it, such as engineers.
Although they don't have special attacks of their own, members of this
guild can gain the edge in battle using various tools such as the battle
drill, auto-crossbow, and many more imaginative inventions.

~*~
Guild of Entertainers

Entertainers learn how to deal with monsters in artistic ways. Artists learn
how to sketch and paint monsters, and bringing their creations to life to
fight for them. Dancers mesmerize their enemies, sometimes confusing them,
other times calling down boulders to smash their enemies. Bards use their
voices and instruments to lull their enemies to sleep, encourage their
friends, and cause many other amazing effects with their songs which they
learn from other bards around the world.


EF
New Stuff Who's online Clans
History Rankings Stat Calculator
Links Help Random Names