.: Help Stance :.
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Powerful but situational advantage
Several classes have access to abilities known as stances. These are active
buffs which can be toggled on and off outside combat every 20 seconds. They
provide powerful, but situational, benefits. An active stance will be
indicated with the "s" flag on your HP report, and can be confirmed through
the conditions command. A list of stances by class tree follows:
Stance: Unbridled Strength
Effect: Crits generate extra stagger and give charge, -50% battle speed
Overview: Normally, critical hits from a Pugilist build 25% stagger. Under the
effect of Unbridled Strength, critical hits build 34% stagger instead, requiring
only three critical hits instead of four to stagger an opponent.
Critical hits also grant 50% of the user's battle speed in charge, meaning that
a high critical hit rate can offset this speed loss and actually result in being
faster than normal, as long as you can sustain consistent critical hits.
Outside of using equipment and buffs to increase your critical hit rate, this
stance can also be toggled on for only a single encounter, stacking such buffs
as Inner Strength, Impetus, and Mighty Strikes to defeat an opponent with a fast
burst of damage.
Stance: In Broad Daylight
Effect: +25% critical hit rate and damage, +50% accuracy, +33% damage received
Overview: With the additional damage received, this stance is best suited for
clearing out weaker enemies and when using status effects, as Ninja's Aphonia
and Oblivion gain significant benefit from being performed In Broad Daylight.
However, when properly prepared, it can greatly assist in rushing down a boss.
Note that these bonuses are not counted as status effects, and will stack
with everything. The accuracy bonus, in particular, is multiplicative with
other accuracy buffs, and even allows for minimum dexterity Thief builds.
Stance: Air Supremacy
Effect: Halves Highwind costs (see help highwind), disables Highwind gain
Overview: While Highwind can generally be spent as it's accumulated, it can be
beneficial to build up the gauge and spend it all at once, such as against
bosses. Air Supremacy is therefore an excellent boss killer.
Effect: Powers up abilities, but disables use of secondary class
Overview: The additional effects provided by Nepenthe are powerful, and are
often enough to make Wanderer classes self-sufficient options. However, a
secondary class is still useful in rounding out one's ability set for all
encounters, for example when needing to inflict status effects or access a
wider array of buffs or debuffs.