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From |
Date |
Message |
98. | Cedus | Jun 1, 2007 | Damage formulas for Jump and related techs have been tweaked, such that damage starts higher and curves upwards more slowly (also increases in damage occur with every clevel increase, rather than at staggered intervals). |
97. | Narol | May 27, 2007 | Changing classes at a sphere will now clear positive status effects. Report all bugs, comments, questions, concerns, and constructive criticism to Narol. |
96. | Narol | May 21, 2007 | All of the rewards in Daryl's Tomb have gone through some overhaul. The Reis Wind ability and Holy spell have been removed, and have been replaced with an alternate ability and spell, respectively. All other rewards have been adjusted but not replaced in any way. Report all bugs, comments, questions, concerns, and constructive criticism to Narol. |
95. | Narol | May 14, 2007 | Poison and regen ticks should now occur at an increased rate, enhancing the overall effects of both status effects. Furthermore, mobs will not experience poison damage unless they are in combat. As usual, report all bugs, comments, questions, concerns, and constructive criticism to Narol. |
94. | Narol | Apr 30, 2007 | Magic has gone a fundamental overhaul (again). The spell names have reverted to before Raven's change of the system (White Mages may now use the blink emote safely again), and the lists are a blend of the old and the new. Each mage now has their own definite strengths and weaknesses, not to mention playing style. Report all bugs, comments, questions, concerns, and constructive criticism to Narol. |
93. | Narol | Apr 25, 2007 | For the first time since 2003, there are new classes to be found in game. The classes of Time Mage, Time Wizard, and Time Archmage have been added to the world, each with spells having unique effects not found in any other class in the game. These are designed as support classes, with greater emphasis on party support through buffing and enfeebling than soloing ability. Time Magic spells may not necessarily seem powerful at first, but can be used to great effect by skilled and well-coordinated players. For now, Time Mage is available only at the Baron guild hall, and Time Wizard with Ezmerelda Chadian in Mobliz. Time Archmage is, like all other third-tier classes, considered qinfo. Report all bugs, comments, questions, concerns, and constructive criticism to Narol. |
92. | Narol | Apr 10, 2007 | Trainer now gets its long-awaited Capture skill, and Beast Man gets its long-awaited Control skill. Report all bugs, comments, questions, and impressions to Narol. |
91. | Narol | Mar 27, 2007 | Elemental attack up/down statuses (e.g. "fire_att_up") now work, adding a fixed modifier to your elemental damage in general. This includes spells, melee attacks, and skills. Certain skills may receive a larger or smaller bonus than the baseline increase. Send all bugs, comments, questions, and impressions to Narol. |
90. | Dave | Mar 19, 2007 | New race added. See 'help guado' for details. |
89. | Narol | Feb 22, 2007 | Talia Vareld has gone through yet another recode. Yes, again. Hey, shut up, it's only her tenth or so. But, seriously, she's harder now but her drops have been slightly improved to compensate. Bugs, comments, questions, impressions, etc to Narol. |
88. | Cedus | Nov 20, 2006 | X-Fight is in for hunter clevel 45. Getskills as hunter and enjoy. |
87. | Narol | Nov 5, 2006 | Mount Ordeals has been opened by the legendary Tod Magier of Mysidia. What's inside can now be seen, but Tod Magier returned to Mysidia with a strong warning: What's inside does not wish to be disturbed. In fact, it wishes quite heavily to be undisturbed, and will fight back with extreme force to remove invaders... NOTE: Mount Ordeals is intended for a group of level 70-80, or a strong level 99+, to get through solo. Proceed with caution. |
86. | Narol | Oct 26, 2006 | The world of Daoma now sports tents, sleeping bags, and cabins for your sleeping pleasure. As per the help files, they only work at yellow or red aethyr spheres. Report and bugs, comments, questions, or general impressions to Narol. |
85. | Narol | Oct 6, 2006 | Baron has caught up with the rest of the MUD in sphere technology, and now sports a spiffy new blue aethyr sphere in its town hall's courthouse, two west of Baron's nexus stone. |
84. | Narol | Sep 28, 2006 | As promised back in July with newstuff 71, Mysidia now has a full militia complement. Those of you used to fighting Schlacht Magier will have to figure out how to spawn him again. A fundamental change to Mysidia's justice system should make it more humane, but none should expect any mercy given to murderers. A few words of warning to all potential Mysidia killers: Great enmity is earned in the slaying of the guard, and prominent killers are met with great force. Report any bugs, comments, questions, or general impressions to Narol. |
83. | Narol | Sep 10, 2006 | The huge impasse between Mist and Kaipo has been cleared, and as such you can no longer simply ride a chocobo between the two towns. That means you'll have to cross the desert on foot to get there. Report any bugs, comments, questions, or general impressions to Narol. |
82. | Valker | Aug 28, 2006 | More Runic changes: You will only absorb charges/SP if you used Runic yourself, not if a party member cast it on you, but you will still receive protection from magic. |
81. | Valker | Aug 27, 2006 | Runic now works as originally intended; you may only absorb runic charges if your primary class is Runic Knight. SP absorption has also been fixed and works regardless of your primary class. |
80. | Narol | Aug 23, 2006 | Summoner and Master Summoner now learn the Blood Pact and Word of Command skills, respectively. Caller now learns Astral Flow as a seperate ability instead of it being an innate ability in the class. Anyone of high class level should use the getskills command to learn these abilities. Furthermore, all three of these abilities may only be performed by someone of primary class Caller, Summoner, or Master Summoner. Summon itself may be used by any class. Further improvements to the summoning system are forthcoming. Direct all questions, comments, and general feedback to Narol. |
79. | Andrew | Aug 12, 2006 | Ditto to post 78 for the world of Mallora. |
78. | Narol | Aug 12, 2006 | Phoenix Downs are now stocked in item shops throughout the world of Daoma. |
77. | Dave | Aug 11, 2006 | White Wizard now has the 'life' spell to restore allies who have fallen in combat. Expect to see phoenix down appearing in shops soon as well. |
76. | Valker | Aug 11, 2006 | If you've used the Squire ability Twohands to wield a weapon and use a martial arts skill, your weapon will now rewield two-handed instead of one-handed. |
75. | Valker | Aug 9, 2006 | Dark Sword and Night Sword should suck a bit less now. Report any bugs or wacky damage. |
74. | Narol | Aug 6, 2006 | The mysterious Chocobo Forest near Mount Ordeals has been discovered to indeed still contain chocobos. While this might not sound like exciting news as is, there are probably some interesting things to be found there... |
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