The Eternal Fantasy: New Stuff


This same list can be viewed from within the game by typing "newstuff".
You can also add to My Yahoo!

From Date Message
195.AlexMar 18, 2011The Black Belt class now learns the ability Wave Fist. This attack hits a single target with magical damage based upon the user's strength and weapon power. Accordingly, the levels at which Spinfist and Chakra have been adjusted. Report all bugs, comments, questions, concerns, and constructive criticism to Alex.
194.NarolJan 18, 2011Summoned Espers will now persist after battle, and the Summon ability may now be used outside of battle. Upkeep costs outside of battle are the same as upkeep costs in battle. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
193.NarolOct 17, 2010The inventory command has been updated to sort and alphabetize your inventory. Previously, the command showed your inventory in a random order. This update sorts the inventory listing into these five categories: Worn equipment, weapons, armour, potions, and other items. At this time, potion ingredients as used by Chemist's Mix ability are classified in the "other" category. Other categories may be added as required. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
192.NarolAug 22, 2010The Samurai and Ninja classes will now properly inherit the Double Attack and Martial Arts traits from Monk. As Samurai's trait is Blade Grasp and Ninja's trait is Ambidexterity, their Double Attack rates will remain the same as Monk's. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
191.CedusAug 19, 2010Some new prompt tokens got added, check 'help prompt' for details. Also, the charge gauge in the prompt now shows different stuff depending what type you selected (read 'command charge' if that last sentence made no sense).
190.NarolAug 15, 2010In preparation for the second half of the class adjustments started in June, a player's statistics including HP and SP may now be increased past their base maxima by equipment, duration, and class trait effects. Furthermore, magical accuracy is now a simpler calculation involving the spell's base accuracy rate, the caster's stats as compared to the target's stats and the average stats for a mage the caster's level, and the level difference between the caster and the target. More details on these and planned changes will come at the time of the second wave of class adjustments. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
189.NarolJul 25, 2010The equipment screen will now show a character's Speed statistic. In addition, the 'charge' command may be used to view your charge at any time, and prompts now support the $G flag, which will display a charge gauge similar to the one currently used for limit breaks. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
188.NarolJul 18, 2010Continuing the adjustments to magic, the effects of statuses which modify magic damage have been adjusted. Magic power enhancements on the caster and magic absorbsion enhancements on the target will now "cancel out" rather than result in a net damage reduction when present in equal quantities. The damage modifier for magic critical hits is now added directly to the magic power modifier. The effects of elemental weakness and resistance on damage is unaffected. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
187.CedusJul 15, 2010Limit breaks are now in, with different limits for each class. See 'command limit' for more information. You build up your limit gauge by receiving damage from others, as you would expect.
186.NarolJul 12, 2010The effect of elemental attack up statuses (such as those found on the Fire Rods buyable in Mysidia) has been adjusted. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
185.NarolJun 24, 2010The first of a two-part adjustment to the Black Mage and White Mage class trees is now complete. The Black Mage tree now has access to water and air magic, which differ in function from the blue magic of the same elements. Furthermore, several new spells have been added which further continue to emphasize Black Mage's role as the lead magical damage-dealer. Along these lines, the function of the Magic Attack Bonus trait shall be reviewed for update. Finally, while the only spell lost to these masters of black magic is the Dull spell, the order in which the elements are learned has been changed, and the purpose of this will become apparent in subsequent updates. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
184.NarolApr 3, 2010An issue where melee accuracy would be a random value instead of a static value has been addressed. Furthermore, the berserk status now imparts a bonus to the user's physical damage at a cost of some accuracy. Report all bugs, comments, questions, concerns, and constructive criticism to Narol or Enker.
183.NarolDec 3, 2009The Identify ability will now tell players when a piece of equipment enhances a specific ability. Engineer and Mechanic will only see which abilities are enhanced, while Inventor will receive a brief description of the enhancement. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
182.NarolNov 19, 2009The effect of healing spells versus the undead has been adjusted. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
181.NarolNov 18, 2009The rate at which experience points are lowered due to difference in player level and mob level has been adjusted. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
180.EnkerSep 25, 2009The Engineer class tree, for a long time starved for mid to upper level tools, now has three elemental tools available at the Weapon Shop in Albrook! All are roughly equivalent to tier 2 spells in damage, do not take most buffs due to their mechanical nature, are currently based on dexterity for damage, and require 64 dexterity to use. Thus, you cannot wield them until around the time you can get Mechanic, but you can use them as the Engineer class otherwise; however I might consider only making them usable by Mechanic and higher depending on how things go. Any questions, comments, criticism, bugs, etc., fire'em off at Enker!
179.NarolJul 7, 2009A new quest entry, Iron Chef Relidia, has been assigned the pre-existing dungeon area within Lake Relidia (informally known as "Teivin's Caves"). Those who have completed this challenge should speak to a wizard to receive the completion flag without having to complete the objective again. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
178.NarolMay 24, 2009The penalty for death has been reverted to the experience penalty system. Upon death, instead of stat loss, a penalty of half your maximum level experience will be inflicted upon you. This experience debt must be worked off before any new progress is to be made towards increasing in level. Furthermore, under experience debt, you will only receive halved job points. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
177.NarolMay 21, 2009Mechanic has received a new ability. Equip Change allows a player to swap equipment mid-combat, adding much greater flexibility to battle strategy. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
176.MorathMay 11, 2009The Adventurer School has reopened in the Nexus! It has been updated to reflect some of the changes that have taken place since the creation of the Eternal Fantasy. New and veteran players alike may gain something from a trip to the school. Please send all comments, criticisms, and cookies to Morath.
175.NarolApr 23, 2009An issue whereupon class-restricted equipment could be wielded or equipped outside of their restricted classes has been addressed. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
174.NarolJan 20, 2009Certain spells and abilities with HP or SP draining properties will now properly invert when the target is undead. The status of the target is the only thing that should affect whether or not a drain effect will invert. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.
173.CedusJan 4, 2009Skills command got a makeover. Enjoy.
172.CedusOct 8, 2008Holy and Death Knight are gone for the time being while we review our findings and consider what needs to be done. If you had them, any JP you had in them is still there for when you get to rejoin the class, so no worries on that count. Blame Cedus.
171.NarolOct 4, 2008The focus command has been added. See its help file, 'command focus', for details. Report all bugs, comments, questions, concerns, and constructive criticism to Narol.

EF